It’s the last time that finishing the 17th of a thing will mean we are done with that project. It’s been a project over a year in the making, but today marks the end of our base game faction Strategy Guides. And to wrap things up, we have a faction that required some time. And if we hadn’t had an expansion so closely on the horizon, we may have let it bake a little while longer. But even a little while longer in the over wouldn’t have made these plants any better, and so perhaps it is as it should be. This guide is not hopeful, but it is honest, and the truth is that Arborec is a very bad faction, and it’s going to take some serious work and some serious luck to find success. So, let’s talk about how best to make that happen (or not, man. I can only do so much!).
11:44- Overview
40:03 - Problems
50:15 - Round One Strategy Cards
1:08:16 - Tech Paths
1:26:53 - Trading/Meta
1:31:40 - Mid-Game
1:33:40 - Late Game
1:43:39 - Nekro Virus Errata
1:51:41 - Arborec and Barony of Letnev Commanders and Objective: Improve Infrastructure.
Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com
To learn more about our Discord, Twitter, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
166: 100% Definitive Official Base Game SCPT Power Ranking List_Final_FinalFINAL_v3 FOR IMMEDIATE RELEASE.xlsx
165: Root - Learning the Lizard Cult
164: Farewell TI4 Base Game with Dane Beltrami
162: Fireside Chats with TgWelch
161: Nekro Virus Strategy Guide
160: Ghosts of Creuss Strategy Guide
159: Embers of Muaat Strategy Guide
158: Rules Quiz Extravaganza
157: Root - Learning the Vagabond - Base Game
156: Yin Brotherhood Strategy Guide
155: Fireside Chats with PhilRoi
154: Cole Wehrle Oath Update
153: Prophecy of Kings: Reveal Roundup
152: Partners in TI
151: Fireside Chats with Billy
150: Clan of Saar Strategy Guide
149: Root - Learning the Woodland Alliance
148: Twilight Codex - Ordinian
147: Prophecy of Kings and Nomad Reveal with Dane Beltrami
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