I'm joined this week by Steve Lubitz, host of the Off Curve podcast, a show about Hearthstone that Steve records while driving home from his job. He talked about the creation of Off Curve and how he has been a fan of Blizzard games since the original Diablo. He shares his thoughts on the differences between Hearthstone and other card games such as Magic: The Gathering.
We talk about the shifting Hearthstone meta, and how resources like Vicious Syndicate and Hearthstone Replay have changed the game for both the players and developers. Steve highlights some of the current challenges in Hearthstone including the lack of tournament mode and engaging end-game content for veteran players. We explore some ideas for how to keep the meta fresh, and answer a listener question about the possible mechanics that could be added to improve the game.
Susan J. Morris on Writing and Editing in Tabletop RPGs
Adam Johns & Adam Davis on Using Tabletop RPGs to Teach Social Skills
Felix Mak on Constructing Hearthstone Data Reaper Reports for Vicious Syndicate
Teos Abadia on D&D Organized Play and Diversity in RPGs
Chris Bourassa on Creating Darkest Dungeon
Mike Shea on Mindfulness in Tabletop RPGs
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