I'm joined this week by Steve Lubitz, host of the Off Curve podcast, a show about Hearthstone that Steve records while driving home from his job. He talked about the creation of Off Curve and how he has been a fan of Blizzard games since the original Diablo. He shares his thoughts on the differences between Hearthstone and other card games such as Magic: The Gathering.
We talk about the shifting Hearthstone meta, and how resources like Vicious Syndicate and Hearthstone Replay have changed the game for both the players and developers. Steve highlights some of the current challenges in Hearthstone including the lack of tournament mode and engaging end-game content for veteran players. We explore some ideas for how to keep the meta fresh, and answer a listener question about the possible mechanics that could be added to improve the game.
Ryan Kelly, PhD on the Power & Dangers of Gaming
Greg Leatherman on VRECast, Safe Spaces & Gay Representation in RPGs
Adam Johns & Adam Davis on Critical Core & Autism
Enrique Bertran on Streaming Star Wars & Launching a Patreon
François Alliot on Reigns and Probabilistic & Adaptive Game Design
Jana Flesher on RPG Systems, GM Tips & Midwifery
James Haeck on Critical Role's Alignments and D&D Waterdeep
Marc Allie on D&D and Transformers
Ed Grabianowski on Freelance Writing and Spacelord
Jase Nolan on Running D&D and Casting Hearthstone
Kevin Hovdestad on Esports
Kyle Newman on Dungeons & Dragons Art & Arcana
Elizabeth Roithmayr-Clemens on Suicide Prevention
Danny Rupp on Worldbuilding & Mental Health in D&D
Aaron Retka, Managing Editor for Geeks Who Drink
Eric Roth on Tabletop Gaming with a Physical Disability
Gaming Disorder Panel with Adam Johns, LMFT and Drs. Connell, Kelly, and Bean
Andy Hand on Designing 5th Edition Monsters to Raise Money for Suicide Prevention
Mike Shea on D&D Streaming & Return of the Lazy Dungeon Master
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