Critical Distance: Keywords in Play
Leisure:Video Games
It has arrived! Episode 3 of the CDC Podcast. This week we discuss the approaches to videogame narrative, specifically the differences between showing and telling narrative in games. We have a very special international cast this week. So sit back and enjoy as once again we interrogate game narrative, go off on an array of tangents, and eventually come back to the question of "show and tell." Feel free to leave us feedback on the Critical-Distance comments thread and continue the discussion on IRC. That is the freenode.net server, the room is #GBConfab.
The Cast:
D. Murray: http://www.graduateschoolgamer.com
Erik Hanson: http://www.elementsofmeaning.blogspot.com
Justin Keverne: Arthur Tellurian: http://tellurianspetshop.wordpress.com
Eric Swain: http://www.thegamecritique.com
Show Notes:
Corvus Elrod's article on "Show and Tell"
Ken Levine's GDC 2008 Keynote
Minisode 08 - Breaking the Mold and Cultural Musings
Episode 30 - Everything's Better Embed
Minisode 07 - Horror Games
Minisode 06 - Relationships and Forward Motion
Episode 29 - Shoot Them!
Minisode 05 - Text Games and Far Away Places
Episode 28 - Uninterviewable
Minisode 04 - Wandering Around and Feeling
Episode 27 - A Review Comes For The Arcade
Minisode 03 - B-grade Games
Episode 26 - Five out of Ten: Or How I Learned to Stop Worrying and Escape to Na Pali, Side B
Episode 26 - Five out of Ten: Or How I Learned To Stop Worrying and Escape to Na Pali, Side A
Minisode 02 - Interactive Fiction and Object Toys
Episode 25 - The History of Everyday Games
Minisode 01 - Cyberpunk and Personal Stories
Episode 24 - The Zine Knight Rises
Episode 23 - Books Fight Boss
Episode 22 - On 'Killing is Harmless'
Episode 21 - Actually, It's About...2014
Episode 20 - The Founderhead
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