(Apologies for the audio quality. I'm investigating what went wrong.)
Marc, Matt, and Orion discuss what makes co-op games unique, what problems can show up in the design, and how games overcome those problems.
Music: Sailing The Solar Wind by Abstraction
Half-Witted Scruffy-Looking Podcast Episode 1
Ep 12: New Games and Old Games and GenCon
Desk-side Talks With Marc #4: Twilight Imperium 4
Ep 11: A Conversation With Emil Larsen
Desk-side Talks With Marc #3: Conflicts of Interest
Episode 10 Deleted Scenes
Ep 10: Mage Knight Rage Night!
Desk-side Talks With Marc #2: Cult Of The New
Ep 9: Falling Sky, Twilight Imperium, and Bubba
Desk-side Talks With Marc #1
Ep 8: The Indie-Cast
Marc's Top 50 Games: 10-1
Ep 7: Near and Far and Campaign Games
Marc's Top 50 Games: 20-11
Ep 6: The Chillcast
Marc's Top 50 Games: 30-21
Ep 5: Netrunner and Terminal Directive
Marc's Top 50 Games: 40-31
Ep 4: Star Wars Rebellion vs. War of the Ring
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