We're taking a spin through the world of Braid this week, this game where you play as a nice guy called Tim who's trying to rescue a princess. Or is he? The game is billed as a commentary on games design itself. Or is it? And the main mechanic is that you can rewind time to retry puzzles. Or do you? Yes, you do. It's a game well-loved by many for its obtuse nature so listen in to see how we fare with it.
Link mentioned in this episode:
Game Maker's Toolkit - How Jonathan Blow Designs a Puzzle
This link may also be of interest!
GameDeveloper.com - Braid Deconstructed
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Music for this episode is by Stevia Sphere from the album Cell Division. You can find that and many more great tunes on their Bandcamp here: https://steviasphere.bandcamp.com/
Ep.84 - Minesweeper (Microsoft Windows)
Ep.83 - Metroid II: The Return of Samus (Nintendo Game Boy)
Ep.82 - Metal Gear Solid (Sony PlayStation)
Ep.81 - Civilization VI (PC)
Ep.80 - StarCraft (PC)
Ep.79 - Repton (Acorn Archimedes)
Ep.78 - WarioWare Inc: Mega Microgames (Nintendo Game Boy Advance)
Ep.77 - Apple Arcade (iOS)
Ep.76 - Psychonauts (Sony PlayStation 2)
Ep.75 - Zool (Sega Mega Drive)
Ep.74 - Mega Man Battle Network (Nintendo Game Boy Advance)
Ep.73 - Fantasy Zone (Sega Game Gear)
Ep.72 - Agar.io (Browser-based)
Ep.71 - Normality (PC)
Ep.70 - Clock Tower (Super Famicom)
Ep.69 - The Legend of Zelda: Skyward Sword (Nintendo Switch)
Ep.68 - Zombies Ate My Neighbors (Sega Mega Drive)
Ep.67 - Kirby’s Dream Course (Super Nintendo Entertainment System)
Ep.66 - Earthworm Jim (Sega Mega Drive)
Ep.65 - The Movies (PC)
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