Our live panel at Gamehole Con about Narrative Design in TTRPGs. Narrative design stands at the intersection of game design and writing. On one hand, a good story can pull in a player and keep them engaged. On the other, games are player-driven experiences. How does a designer weight those two elements? What are the distinct challenges and opportunities in narrative design? Our panel of experts tackle these topics and the questions you may have.
Moderator: Monica Valentinelli
Panelists: Teos Abadia, Mattias Johnsson Haake, Crystal Mazur, Bryan Steele
#140: Darkhammer #4: Mordheim
#139: The Satanic Panic, A Secret Frequency
#138: Vampire: the Masquerade - Chapters - Flyos Interview
#137: Never Going Home Campaign Dossiers by Wet Ink Games
#136 Darkhammer #3 : Orks, Orcs, Orruks
#135: Exalted Talk with Chazz Kellner (PAX Unplugged)
#134: Exalted Essence with Monica Speca and Neall Raemonn Price (PAX Unplugged)
#133 Darkhammer #2 : Imperial Faiths
#132: PAX Unplugged Vampire the Masquerade Overview
#131 Dragonmeet Darker Days Radio Horror Panel
#130 Dragonmeet 2019 - The Annual Onyx Path Coffee Bar Interview - This time no coffee and no dance music
#129 Dragonmeet 2019 - Robin D Laws and Paul Mitchener
#128: Darkhammer #1: To the World's Edge and Back
#127: Mummy: the Curse 2nd Edition. RPG Setting First Impressions
#126: The Black Void
#125: Gehenna Gaming, The World of Darkness Multi-Game Collective
#124: Darkhammer #0: Introductions
#123: B. W. Holland, White Wolf Community Manager
#122: Warhmmer - Age of Sigmar - Warcry - Do We Need Another Skirmish Game?
#121: Memnon, King of Ethiopia and Father of Thor, A Secret Frequency
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