How to make a video game, with Auroch Digital
Leisure:Video Games
In our first episode of Season 9 we wear our horns proudly, welcoming you to the new year with a dose of studio love and enthusiasm. We invite Operations Director Nina Adams back to the pod and ask her all about Auroch Digital’s first in-person, studio-wide convention – MooCon!
Find out about the origins of MooCon, why it was so important to us as a remote-first studio to organise, and what we got out of the event as a team. Plus, some live snippets from the event itself!
Show Notes
If you’re interested in joining us and experiencing MooCon yourself, please check out our jobs page for current roles.
And check out these previous episodes on our company culture
If you’re a developer and you’d like to get in touch about porting or publishing work, or other business opportunities, you can email Jess at JRutland@aurochdigital.com
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🕹️ Check out our latest titles: 🍻 Brewmaster and 🔫 Warhammer 40,000: Boltgun
🚀 Wishlist Mars Horizon 2: The Search For Life on Steam
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Season 7 Teaser | S7 E0
Non-violent games and how games can make you happy | S6 E7
What aspects of sword fighting are most important to get right in a game? | S6 E6
Colonies on Mars and Robots on the moon | S6 E5
Why we must work together to land on Mars | S6 E4
What is it really like in Mission Control? | S6 E3
How to get into streaming games for a living? | S6 E2
Digital Tabletop Fest preview - How do you start your own games festival? | S6 E1
Animals in video games: simulated furry friends | S5 E8
The Oliver Twins and how to make a video game | S5 E9
A brief history of Space games | S5 E7
The Mars Horizon update | S5 E6
A brief history of Ghostbusters games | S5 E5
A day in the life of Auroch Digital | S5 E4
A brief history of non-Warhammer Games Workshop Games | S5 E3
Harry Potter and the video game adaptation | S5 E2
A brief history of Games and Democracy | S5 E1
A potted history of Cthulhu games | S4 E5
Space is hard... | S4 E4
Visiting the European Space Agency (ESA) | S4 E3
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