How to make a video game, with Auroch Digital
Leisure:Video Games
October 1958; a month of incredible human accomplishments like the creation of NASA, Viggo Mortensen’s birth, and most importantly, the first videogame ‘Tennis for Two’ launched on an oscilloscope.
Fast-forward 65 years later, we reach present day, with mobile games in our pockets, 4k 120fps HDR Baldur’s Gate 3, and a vast array of consoles and controllers collecting dust in our attics (or proudly displayed on our shelves, unplugged).
In this episode, we talk with our eldest and youngest colleagues at the studio (an age gap of over 35 years!) and discuss the games that we grew up with and shaped us into the gamers we are today. How are we similar across generations of gaming, and how are we different? What is it like to have grandparents that love videogames? And what do we aspire to achieve for the next generation of gamers?
Show Notes
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Season 7 Teaser | S7 E0
Non-violent games and how games can make you happy | S6 E7
What aspects of sword fighting are most important to get right in a game? | S6 E6
Colonies on Mars and Robots on the moon | S6 E5
Why we must work together to land on Mars | S6 E4
What is it really like in Mission Control? | S6 E3
How to get into streaming games for a living? | S6 E2
Digital Tabletop Fest preview - How do you start your own games festival? | S6 E1
Animals in video games: simulated furry friends | S5 E8
The Oliver Twins and how to make a video game | S5 E9
A brief history of Space games | S5 E7
The Mars Horizon update | S5 E6
A brief history of Ghostbusters games | S5 E5
A day in the life of Auroch Digital | S5 E4
A brief history of non-Warhammer Games Workshop Games | S5 E3
Harry Potter and the video game adaptation | S5 E2
A brief history of Games and Democracy | S5 E1
A potted history of Cthulhu games | S4 E5
Space is hard... | S4 E4
Visiting the European Space Agency (ESA) | S4 E3
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