After some quick Tournament Structure errata, we finally get to sink our teeth into the Underworld expansion talking about the Corvid Conspiracy. We’re on record saying the Lizard Cult is a bad faction, but we didn’t realize how bad it can get. The Corvids can certainly shine, but what we’ve seen from the tournament is a faction that is easy to stop and just enough self-balancing that it can be hard to find your footing. But let’s learn them so you can make your own judgement!
4:20 - Ep 178 Errata (Tournament Structure and Signups)
14:00 - Learning the Corvid Conspiracy
20:13 - Abilities
25:16 - Setup
26:39 - Plot Tokens
34:31 - Birdsong
41:18 - Daylight
47:12 - Evening
52:19 - Opening Ideas
1:01:01 - Crafty Corner: Base Deck
1:11:34 - Crafty Corner: Exiles and Partisans
1:23:31 - Pitfalls
1:30:45 - Where do we find our victory?
Music by Brian Kupillas. Find more at wanderinglake.bandcamp.com
To learn more about our Discord, Twitter, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
165: Root - Learning the Lizard Cult
164: Farewell TI4 Base Game with Dane Beltrami
163: Arborec Strategy Guide
162: Fireside Chats with TgWelch
161: Nekro Virus Strategy Guide
160: Ghosts of Creuss Strategy Guide
159: Embers of Muaat Strategy Guide
158: Rules Quiz Extravaganza
157: Root - Learning the Vagabond - Base Game
156: Yin Brotherhood Strategy Guide
155: Fireside Chats with PhilRoi
154: Cole Wehrle Oath Update
153: Prophecy of Kings: Reveal Roundup
152: Partners in TI
151: Fireside Chats with Billy
150: Clan of Saar Strategy Guide
149: Root - Learning the Woodland Alliance
148: Twilight Codex - Ordinian
147: Prophecy of Kings and Nomad Reveal with Dane Beltrami
Ep 146: Fireside Chats with Fargoness and Xenofeline
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