Recorded at Metatopia 2023
Presented by Jay Dragon and Amanda Valentine
Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.
Episode 151 - Crafting the Experience at the Table
Episode 150 - Breaking Into Boardgames
Episode 149 - GM Masterclass
Episode 148 - Making your First RPG
Episode 147 - Blood on the Table: Horror in RPGs
Episode 146 - My Games are Unapologetically Political
Episode 145 - Narrative Arcs in Boardgames
Episode 144 - Hierarchical Thinking in Games
Episode 143 - The Forge Retrospective
Episode 142 - Games, Learning, and Social Change
Episode 141 - What are you scared of?
Episode 140 - We Have Always GMd
Episode 139 - Writing Inclusive Alternate Histories
Episode 138 - Professionalization
Episode 137 - Don't Shred your Game
Episode 136 - Crowdfunding Retailer Tiers
Episode 135 - The Confused State of Rulebooks
Episode 134 - It Takes a Village
Episode 133 - Giving Credit Where Credit is Due
Episode 132 - Worldbuilding Towards Story
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