Recorded at Metatopia 2023
Presented by Jay Dragon and Amanda Valentine
Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.
Episode 131 - Managing RPG Development Teams
Episode 130 - It Won't Fit
Episode 129 - Printing and Manufacturing 101
Episode 128 - Designing with Production in Mind
Episode 127 - Giving and Receiving Feedback
Episode 126 - Ground Truth
Episode 125 - The Iceberg Method
Episode 124 - The CMU Playtesting Study
Episode 123 - Designing for Retail
Episode 122 - Kickstarter 2016
Episode 121 – Historical Larp Design
Episode 120 – Game Master Mechanics
Episode 119 – Powered by the Apocalypse
Episode 118 – Breaking into Board Games
Episode 117 – What’s up in Tabletop Games?
Episode 116 – Creating Horror in Games
Episode 115 – Sex in Games
Episode 114 – GM Troubleshooting
Episode 113 – Art in Games
Episode 112 – Getting Kids into Games
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