31 | “That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes 2024-10-11 |
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32 | "Numbers go up." Scoring 101; Turning off the Gamedev Brain 2024-10-03 |
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33 | Optimization (with Jarryd Huntley) 2024-09-26 |
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34 | "It's hard how my mind works." Audio Middleware; Psychic Distance 2024-09-19 |
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35 | Nice Thinking: "Player Personas" 2024-09-12 |
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36 | The Duluth Basement Session 2024-09-06 |
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37 | "Apply your context, thusly." Instructions; Cynicism 2024-08-29 |
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38 | "The lensing effect of the window." Theming vs. Aesthetics; Parries 2024-08-22 |
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39 | Accessibility (with Dave McKee) 2024-08-15 |
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40 | "Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits 2024-08-09 |
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