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Building Better Games

Building Better Games

Leisure:Video Games

E72: How to Engage Players and Improve Retention through Flow with Kevin Scheepers

E72: How to Engage Players and Improve Retention through Flow with Kevin Scheepers

2024-09-24
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Welcome to Episode 72 of the Building Better Games Podcast! We’re getting back into flow, this time focusing on players and game design. Kevin Scheepers, the founder of FlowMate and GameWell, will be talking about how you can build flow into your games to improve engagement.

Have you ever felt completely immersed in a game, losing track of time and becoming one with the experience? Or wondered how developers can intentionally craft this feeling for players? Knowing how flow works for players will help you create captivating and seamless gaming experiences that keep players hooked.

Key Points:

Understanding Flow:

  • Flow is the state where players lose themselves in the game, merging action and awareness.
  • It involves a loss of self-consciousness and time distortion, creating a deeply immersive experience.

Flow in Game Design:

  • Developers can foster flow by designing clear goals, balancing challenge and skill, and minimizing distractions.
  • Personalized experiences tailored to individual player profiles keep the flow state active.

Triggers and Blockers of Flow:

  • Flow is triggered by the balance between challenge and skill; too much or too little breaks the state.
  • Distractions or unclear mechanics can block flow, and understanding these factors is key.

Designing for Flow Phases:

  • There are four phases of flow: struggle, release, flow, and recovery. It’s crucial for games to guide players through these phases for optimal engagement.
  • Games that understand and incorporate these phases can keep players coming back for more.

 

Future of Flow in Gaming:

  • Kevin and I look into the future, discussing adaptive technologies that could personalize flow experiences for each player.
  • Understanding different player types and motivations will be key to designing games that maintain flow over long periods.

Mastering the concept of flow will give you a step up in crafting games that are not just enjoyable but profoundly engaging. Whether you’re a game developer aiming to create unforgettable experiences or a gamer curious about what makes some games so compelling, this episode is filled with insights you won’t want to miss.

Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support mean the world to us, and we’re excited to continue bringing you valuable content. See you next time!

To learn more about Kevin Scheepers:

• LinkedIn: https://www.linkedin.com/in/kevin-scheepers-96229428/

• FlowMade Website: https://flowmade.org

• GameWell Podcast: https://flowmade.org/gamewell

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Youtube Channel : https://www.youtube.com/@buildingbettergames

view more

More Episodes

E29 Ideation, Pre-production, and Production: How to Lead During the Different Phases of Game Development
2023-01-31
E28 How to Lead and Collaborate in a Remote World
2023-01-10
E27 Remote Work Exposed: A Deep Dive into the Pros, Cons, and Controversies
2023-01-03
E26 How to Build Trust as a Leader with Zach Blitz
2022-12-13
E25 How to Build a Games Studio That Delivers the Promise of the "Dream Job" with Josiah Kiehl
2022-12-06
E24 How to Get a Job in Game Development
2022-11-22
E23 How to Handle Layoffs as a Leader with Sophie Vo Part 2: The Breakdown
2022-11-08
E22 How to Handle Layoffs as a Leader with Sophie Vo Part 1: The Story
2022-10-25
E21 How not to Lose Your Game Vision on the Altar of "Getting Shit Done"
2022-10-11
E20 How to Get People on Board with Your Ideas: with Jeff Hackert
2022-09-27
E19 BBG Extras: Tabletop RPGs vs Video Games with Tyler Kamstra of RPGBOT.net
2022-09-20
E18 How to be a AAA Art Director in Game Dev with Tomáš Jech
2022-09-13
E17 Should You Create a Video Game Startup? What Founders Need To Know with Joakim Achren
2022-08-30
E16 How to Staff Up For A Successful Game
2022-08-16
E15 How to Save Your Developers Time: Avoiding Death by JIRA
2022-08-02
E14 How to Make Amazing Content While Avoiding the "Infinite" Quality Bar
2022-07-19
E13 How to Reduce Risk & Ship Your Game: Battling Organizational Fallacies
2022-07-06
E12 Building an Adaptable Engineering Org for Your Game with Jonathan McCaffrey
2022-06-21
E11 Why You Should Embrace HR at Your Game Studio with Dominic Saintfort
2022-06-07
E10 BONUS EPISODE: How to Develop Ownership on Your Team with Randy Tau
2022-05-30
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