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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Today on Never Was A Gamer, we're continuing with our Indie Boom arc by looking at bona fide indie auteur Jonathan "Joe" Blow's first game, Braid. Join us as we argue about puzzles and Michelle struggles to remember the game's core mechanic.
Timecodes:
1.10 A word about Playdate!
6.45 Introducing Braid (and Jonathan Blow).
BREAK
20.00 What Michelle knew going in.
22.00 Narrative, meaning, and mechanics.
BREAK
40.10 Worlds and puzzles.
1.10.10 Final thoughts.
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