Today on Never Was A Gamer, we are plunging deep into Derek Yu's groundbreaking roguelike platformer, Spelunky! Michelle enters with one question: why is this all my favourite game designers' favourite game? We leave with ANSWERS.
Timecodes:
2.45 Roguelikes.
12.30 How Spelunky happened.
BREAK
21.25 Our expectations for the gameplay.
28.00 Zones, levels, and details.
BREAK
42.00 Playing with genre: progression.
52.00 Is it a platformer?
1.05.00 Last thoughts.
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