How to Design a Great Campaign
This week on Little Wars FM, we dive into a juicy topic--miniature wargaming campaigns. Our Pyrrhic War campaign this summer was a huge success, both within the club and on YouTube. But if we're being totally honest...we've had our fair share of duds when it comes to tabletop campaigning. It's not easy to design a good campaign experience that's balanced, winnable for both sides, and can be played to a satisfying end.
We're thrilled to welcome Henry Hyde of Battlegames (and the recent tome, "Wargaming Campaigns") and Travis of Tabletop CP. We suspect you all know Travis's YouTube channel quite well! We talk about specific case studies, examples of past campaigns, and what lessons you can implement to avoid our mistakes. Today's podcast episode focuses on a specific style of campaign--the "ladder" or linear campaign. In this format, tabletop battles progress in a scripted (or somewhat planned) path. This links your tabletop encounters together in a string of battles, where each influences the next. This style of campaign is a lot easier to play (and design) than the open sandbox of a map campaign like the Pyrrhic War. Next time on the podcast, we'll turn our attention to map-based campaigning.
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