Former Methodist minister and current Wizards of the Coast writer James Wyatt joins us to talk about designing pantheons for fantasy settings! James is a long-time D&D writer with a multitude of major credits, and he's currently writing for the Magic: the Gathering creative team. That experience shows in this conversation, which covers the qualities of well-designed pantheons, their essential natures, and a multitude of design details relevant to your campaign world. We also talk about Shadows Over Innistrad and "The Lunarch Inquisition", James's recent story set there; Plane Shift: Zendikar, which turns that Magic: the Gathering setting into a home for D&D 5th Edition adventures; the paradox of the Cross; our first "gaming curriculum" episode; and Thursten. We talk a lot about Thursten. Enjoy!
Scripture: Deuteronomy 10:17, Job 4:15-17, Acts 17:22-26
Episode 157 - Bearing False Witness (The Ten Commandments, Part 9)
STG 156 - Treasure Without Theft
STG 155 - Unwritten Rules (with Geek at Arms)
STG 154 - Theft (The Ten Commandments, Part Eight)
STG 153 - Publishing (with Kyle Rudge)
STG 152 - Biblical Figures: Jonah
STG 151 - Actual Play (with Ryan Felton)
STG 150 - Why We Love Games
STG 149 - Unlikely Heroes (with Rev. Derek White)
STG 148 - Angels in our Games
STG 147 - Angels and Angelology
STG 146 - Adultery (The Ten Commandments, Part Seven)
STG 145 - Roleplaying Mental Illnesses
Bonus Episode 18 - Objectives and Key Results
STG 144 - Hacking Published Adventures
STG 143 - Good Gaming Sessions (with Greg Stolze)
STG 142 - Biblical Figures: Samson
Bonus Episode 17 - The Tiny Sunglasses Method of Character Creation
Episode 141 - The Sixth Commandment (The Ten Commandments, Part 6)
Episode 140 - Undeath
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