In this episode, we talk about Virtual Reality's impact on the future of education. We discuss different modes of learning, such as blended learning and how VR can add tremendous value there. Futhermore, we look at non-science examplse where VR can be beneficial, such as history or arts.
Phil is an EdTech entrepreneur and is building Curie, a digital space for teachers and students to come together and learn. Interestingly, Curie runs not only in VR, but also has also web/desktop version. For example, while the teacher is explaining physics topics in VR, students might join via their desktop browser and still benefit from the lecture.
#12 Matthaeus Krenn (VR-OS) on developing new user interfaces for VR and AR
#11 Shane Harris (SideQuest) on the future of SideQuest and helping developers succeed
#10 Rosie Summers (VR artist) on how to get started with VR art and what its future looks like
#9 Lucas Rizzotto (Where Thoughts Go) on social platforms in VR and using AR to augment human interactions
#8 Brandy Goodrick (VR Horseback Riding Sim) on reducing motion sickness, the importance of VR events and more
#7 Tyler Cowen (GMU) on less homework, Swiss science culture, and low university completion rates
#5 Jan Rihak (Classtime) - How can tech help to improve relationships in the classroom?
#4 Esteban Sosnik (Reach Capital) - Why is it hard to make educational games?
#3 Manish and Ketan Kothari (Edmodo) - Does technology make us more creative?
#2 Nicolas Egger (Poinz) on teaching discipline and long-term thinking
#1 David Kofoed Wind (Peergrade) on the importance of collaboration in education
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