In this episode, Brandy Goodrick shares her experience of making VR games as an indie developer, reducing motion sickness in VR games, and how the VR community and events have helped her in her carrier.
Some more topics we talk about:
Brady is an indie VR game developer who's currently working on her VR Horseback Riding Simulator. Learn more on her Twitter.
At Kosmos School, we make fun educational VR games.
#12 Matthaeus Krenn (VR-OS) on developing new user interfaces for VR and AR
#11 Shane Harris (SideQuest) on the future of SideQuest and helping developers succeed
#10 Rosie Summers (VR artist) on how to get started with VR art and what its future looks like
#9 Lucas Rizzotto (Where Thoughts Go) on social platforms in VR and using AR to augment human interactions
#7 Tyler Cowen (GMU) on less homework, Swiss science culture, and low university completion rates
#6 Phil MacEachron (Curie) - What's VR's role in education?
#5 Jan Rihak (Classtime) - How can tech help to improve relationships in the classroom?
#4 Esteban Sosnik (Reach Capital) - Why is it hard to make educational games?
#3 Manish and Ketan Kothari (Edmodo) - Does technology make us more creative?
#2 Nicolas Egger (Poinz) on teaching discipline and long-term thinking
#1 David Kofoed Wind (Peergrade) on the importance of collaboration in education
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