Isometric’s Steve Lubitz joins us to talk rhythm games. We start with the strange origins of rhythm games on the PlayStation in the 1990s and the craze of DDR. We dig in to the rise of plastic instruments, the joy of getting good at Rock Band, and the Great Plastic Crash of 2009. We touch on dance and karaoke games, and finish on what it takes for 3D to impress John Carmack.
48. We Made a Game
47. You Suck at Micro
46. Goofy as Heck
45. How the Hell to Make Firewatch
44. You're Buying a Child
43. What the Heck?
42. Flood Their Cities With Poop Water
41. Let Me Pick Three Colors
40. The Les Miserables Barricade
38. The Bullet Spongiest Bullet Sponge
37. Early Access Without Any Access
36. Scintillating Amazon Javelins of the Whale
35. We're Made of Bells and Whistles
34. Watching someone else play Minecraft
33. Being a Good Citizen on the Platform
32. Perfect Combination of Quality and Quantity
31. I Want to Kinda Annoy People
30. Talking About Caragors
29. Shakespeares Were Five Acts
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