Chris Bourassa, Creative Director of Red Hook Games, joins us to talk about their hit new game Darkest Dungeon. We talk fairness, difficulty, early access, and corpses. Then we dig in to Chris’ art direction, including the look and feel of the characters, and the tools and processes he uses to create the game’s distinctive art. Afterward, we talk about some of the games we’ve been playing, stealth, and magic whales.
48. We Made a Game
47. You Suck at Micro
46. Goofy as Heck
45. How the Hell to Make Firewatch
43. What the Heck?
42. Flood Their Cities With Poop Water
41. Let Me Pick Three Colors
40. The Les Miserables Barricade
39. Strumming the Strum Button
38. The Bullet Spongiest Bullet Sponge
37. Early Access Without Any Access
36. Scintillating Amazon Javelins of the Whale
35. We're Made of Bells and Whistles
34. Watching someone else play Minecraft
33. Being a Good Citizen on the Platform
32. Perfect Combination of Quality and Quantity
31. I Want to Kinda Annoy People
30. Talking About Caragors
29. Shakespeares Were Five Acts
Create your
podcast in
minutes
It is Free
Remaster
DLC
Fallout Off the Record - A Fallout Podcast
Gamertag Radio
Apps for Kids