Firewatch’s 3D Artist Jane Ng joins us to disuss 3D art in indie games. We talk about some of the remarkable ways Campo Santo has made Firewatch look beautiful and distinctive. We discuss procedural sky generation, stylistic fog systems, and general challenges with making art for games with small teams. Afterwards, we talk Dragon Age Inquisition, Mario Maker, and avoiding playing Destiny.
48. We Made a Game
47. You Suck at Micro
46. Goofy as Heck
45. How the Hell to Make Firewatch
44. You're Buying a Child
43. What the Heck?
42. Flood Their Cities With Poop Water
40. The Les Miserables Barricade
39. Strumming the Strum Button
38. The Bullet Spongiest Bullet Sponge
37. Early Access Without Any Access
36. Scintillating Amazon Javelins of the Whale
35. We're Made of Bells and Whistles
34. Watching someone else play Minecraft
33. Being a Good Citizen on the Platform
32. Perfect Combination of Quality and Quantity
31. I Want to Kinda Annoy People
30. Talking About Caragors
29. Shakespeares Were Five Acts
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