* (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301.
* (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG.
* (12:44) The lack of a bottomless “buffet of ideas” in a closed setting.
* (14:24) Use minimal starting information to give you room to work.
* (18:12) How to run a school (everyone go play Persona 5).
* (24:48) Create a wide variety of NPCs and give them their own lives.
* (30:38) Keeping the party together, even if it doesn’t quite make sense.
* (31:57) PC-specific NPCs, so you know the players are bought it.
Hosts: Dan, Mary, Wayne
Episode 622 – bringing your PC to life
Bonus Episode 102 – WGM 2: dead consuming the living
Episode 621 – juice is worth the squeeze
Bonus Episode 101 – WGM 1: dead air
Episode 620 – juice ain’t worth the squeeze
Bonus Episode 100 – becoming the curmudgeon
Episode 618 – no, low, and mo’ expectations
Episode 617 – the value of questionable
Episode 616 – affiliated or not
Episode 615 – inspecting InSpectres
Episode 614 – session X.5
Episode 613 – the eleventh dollar
Episode 612 – running the unknown
Episode 611 – paid GMing
Episode 610 – the value of chaos
Episode 609 – the best mechanics
Episode 608 – bringing a world to life
Episode 607 – maybe a misunderstanding
Bonus Episode 99 – AI creativity
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