Episode 30 features Chris Bourassa, a Design Director at Polyarc working out of Seattle. Chris is a fellow Full Sail University of Alumni with over 15 years of game design and engineering experience having worked on Midnight Club LA & Red Dead Redemption at Rockstar San Diego and Carnage Racing at Tiny Giant on Mobile, to his last game Moss 1 & 2.
Chapters:
Episode Resources:
Chris Bourassa’s Twitter: https://twitter.com/Bourassa86
Polyarc’s Careers :https://www.polyarcgames.com/work
Connect with the host: http://elkingpin.com
Show: https://outofplayarea.com
Learn more about Full Sail University https://www.fullsail.edu/
Jason Knobler | Senior Staff Engineer @ Lightning Games | Ep 39
Claude Jerome | Lead Gameplay Designer @ Firewalk Studios | Ep 38
Chris Cole | Senior Technical Artist @ Amazon Game Studios | Ep 37
Leon Kuperman | CTO @ Cast.AI | Ep 36
Shawn Alexander Allen | Founder @ NuChallenger | Ep 35
Henry Golding | Principal Software Engineering Lead @ Xbox Game Studios | Ep 34
Kent Hudson | Designer Director @ Brass Lion Entertainment | Ep 33
Zach Mumbach | Producer & Designer @ The Wandering Band | Ep 32
Ben Retan | Lead AI & Encounter Designer @ Hangar 13 | Ep 31
Jason Jurecka | Lead Software Engineer @ Visual Concepts | Ep 29
Alan Blaine | Principal Tech Designer @ Bungie | Ep 28
James Kane | QA Manager & Designer @ Raccoon Logic | Ep 27
Marie Mejerwall | Consultant Game Director | Ep 26
Mauro Fiore | Studio Design Director @ EA Firemonkeys | Ep 25
2021 Retrospective | John R. Diaz | Tech Designer @ Electronic Arts | Ep 24
Johnny Wu | QA Director @ Riot Games | Ep 23
Elaine Gomez | Game Designer @ Brass Lion Entertainment | Ep 22
Angelica Baca | UX Designer @ Intercept Games | Ep 21
Ryan Paradis | Game Design Director @ Bungie | Ep 20
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