Ryan Paradis, Design Director at Bungie working on Destiny talks about his journey through Full Sail University, working at Rockstar Games in San Diego, to Bungie on Destiny, to 343 on Halo Infinite and more.
Chapters:
Additional Links:
Ryan's Moby Games: https://www.mobygames.com/developer/brian-dumlao/credits/developerId,92531/
Connect with the host - https://linktr.ee/jkingpin
Connect with us: http://outofplayarea.com
Jason Knobler | Senior Staff Engineer @ Lightning Games | Ep 39
Claude Jerome | Lead Gameplay Designer @ Firewalk Studios | Ep 38
Chris Cole | Senior Technical Artist @ Amazon Game Studios | Ep 37
Leon Kuperman | CTO @ Cast.AI | Ep 36
Shawn Alexander Allen | Founder @ NuChallenger | Ep 35
Henry Golding | Principal Software Engineering Lead @ Xbox Game Studios | Ep 34
Kent Hudson | Designer Director @ Brass Lion Entertainment | Ep 33
Zach Mumbach | Producer & Designer @ The Wandering Band | Ep 32
Ben Retan | Lead AI & Encounter Designer @ Hangar 13 | Ep 31
Chris Bourassa | Design Director @ Polyarc | Ep 30
Jason Jurecka | Lead Software Engineer @ Visual Concepts | Ep 29
Alan Blaine | Principal Tech Designer @ Bungie | Ep 28
James Kane | QA Manager & Designer @ Raccoon Logic | Ep 27
Marie Mejerwall | Consultant Game Director | Ep 26
Mauro Fiore | Studio Design Director @ EA Firemonkeys | Ep 25
2021 Retrospective | John R. Diaz | Tech Designer @ Electronic Arts | Ep 24
Johnny Wu | QA Director @ Riot Games | Ep 23
Elaine Gomez | Game Designer @ Brass Lion Entertainment | Ep 22
Angelica Baca | UX Designer @ Intercept Games | Ep 21
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