Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves, Minecraft, Disney Universe, and Dead Space: Extraction for the Wii.
We talk about his latest endeavors as well as discuss his journey into the games industry.
Chapters:Henry’s LinkedIn: https://www.linkedin.com/in/hgolding/
Henry’s MobyGames:https://www.mobygames.com/developer/sheet/view/developerId,451834/
The Games Automated Testing Resource Hub : https://trello.com/b/nGE5yqZk/game-automated-testing-resource-hub
Henry’s GDC Talk - Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' https://gdcvault.com/play/1027345/Lessons-Learned-in-Adapting-the
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Check out Descript using my affiliate link: http://descript.com?lmref=john@outofplayarea.com
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Claude Jerome | Lead Gameplay Designer @ Firewalk Studios | Ep 38
Chris Cole | Senior Technical Artist @ Amazon Game Studios | Ep 37
Leon Kuperman | CTO @ Cast.AI | Ep 36
Shawn Alexander Allen | Founder @ NuChallenger | Ep 35
Kent Hudson | Designer Director @ Brass Lion Entertainment | Ep 33
Zach Mumbach | Producer & Designer @ The Wandering Band | Ep 32
Ben Retan | Lead AI & Encounter Designer @ Hangar 13 | Ep 31
Chris Bourassa | Design Director @ Polyarc | Ep 30
Jason Jurecka | Lead Software Engineer @ Visual Concepts | Ep 29
Alan Blaine | Principal Tech Designer @ Bungie | Ep 28
James Kane | QA Manager & Designer @ Raccoon Logic | Ep 27
Marie Mejerwall | Consultant Game Director | Ep 26
Mauro Fiore | Studio Design Director @ EA Firemonkeys | Ep 25
2021 Retrospective | John R. Diaz | Tech Designer @ Electronic Arts | Ep 24
Johnny Wu | QA Director @ Riot Games | Ep 23
Elaine Gomez | Game Designer @ Brass Lion Entertainment | Ep 22
Angelica Baca | UX Designer @ Intercept Games | Ep 21
Ryan Paradis | Game Design Director @ Bungie | Ep 20
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