Ryan “Morello” Scott joins Dirk and David on the show to discuss his design axiom: balance isn’t important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot’s new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.
#278 Listener Questions June 2022
#277 Diving into Cards as a Crossroads
#276 Round Table on Market Considerations for Game Themes
#275 Diving Into Card-focused Adaptations and Expansions
#274 Damon Stone Talks Liberation Haiti
#273 Dave Scott Talks Everyday Heroes
#272 Charlie Cleveland Talks Subnautica
#271 Lauren Ino Talks The Season
#270 Listener Questions January 2022
#269 Joseph Kelly Talks Molly House
#268 Sherria Ayuandini Talks From Darkness to Light
#267 Crowdfunding on Kickstarter with Anya Combs
#266 Banana Chan Talks Suburban Consumption of the Monstrous
#265 Round Table on Past Projects and Untapped Potential
#264 Will Thompson Talks Winter Rabbit and PaleoVet
#263 Old World: Sorting Through Feedback
#262 Diving into Co-op Card Games with MJ Newman
#261 Jesse Howard Talks Hype Tag
#260 Diving into LCGs with Andrew Navaro
259 Diving Into Cards as Components
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