In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process.
Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more!
The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.
[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy
[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio
How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford
How to Run a Publishing Company with Rob Dougherty
Designing Open World Games with Ryan Laukat
Teaching Board Game Design with Matt Bivens
Designing Greeting Card Games with Jess Metheringham
How to Design a Race Game with Kathleen Mercury
How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu
How to Design Route Building Games with Ted Alspach
[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz
[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro
The Design Process of Phil Walker-Harding
How to Multiply Your Time with Carla Kopp
How to Design 2 Player Games with Alf Seegert
Community Building with Carol Mertz and Elan Lee
Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark
[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm
[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert
Designing Set Collection Games with Steve Finn
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast - A Pathfinder Podcast
Critical Role
Space Cats Peace Turtles