Nice Games Club - a gamedev podcast!
Leisure:Video Games
Quinn K joins the clubhouse to break down their IGF-nominated game "An Outcry." Your nice hosts learn about choosing your own limitations, the Haunted PS1 scene, and how much playtesting is still not enough playtesting.
Postmortem: "An Outcry" An Outcry - Quinn K, itch.ioRPG Maker 2003Oulipo: freeing literature by tightening its rules - Andrew Gallix, The GuardianDogme 95 - Movements in FilmHuanted PS1 Demo Disc 2021 - itch.ioThe Shrike (ship) - Memory AlphaQuinn KGuest External link ItchTumblrPatreonTips for Designing Games for Learning
Business Speak (with Tiffany Otto)
"Not like Beauty and the Beast." Fail States; Worldbuilding
200th Episode Special: Bonus Content
"A Spark Plug." 200th Episode Special
"Random hilarious nonsense." Games for Young Children; Comedy in Games
Gamedev in Kenya)
Nice Games Jam: "Roboston! (part 2)"
Game Audio Tools and Workflows (with Chel Wong)
"Human, play Dom-jot?" Games in Other Media; Online Play
Impostor Syndrome (with Heather Gartner)
Media Influences (with Xalavier Nelson Jr.)
Nice Games Jam: "Roboston! (Live at 2D Con 2020)"
"Claps in the chat." Online Events; Documentation
Programming VR Games (with Jonathan Jennings)
Last-minute promo: We're LIVE tonight on Twitch!
Evil Games Club 5!
Indiedev During the Pandemic (with Glen Henry)
"A way to farm notions." Prototyping; Design Pillars
Mental Health (with Alanna Linayre)
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