Craig joins me again today to continue our discussion of his Mage chronicle. We talk more about the open-ended magic system of Mage and how, to a large degree, the biggest limitation is the players’ own imaginations. We also talk about Pathfinder’s Adventure Paths and how vignettes and preludes can add depth to the tabletop RPG experience.
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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.
If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
The Alexandrian blog
Game Master's Journey 136: Building D&D Encounters using the Unearthed Arcana
Game Master's Journey 135: Volo's Guide to Monsters
Game Master's Journey 134: Bringing NPCs to Life & House Rules
Game Master's Journey 133: Bringing Strongholds & Followers from 1st Edition to 5th
Game Master's Journey 132: Bringing PC Backstories into the Adventure
Game Master's Journey 131: Keeping the Game Going Between Sessions Part 2
Game Master's Journey 130: Primordia 2.0 - Improving Your World Through Revision
Game Master's Journey 129: Keeping the Game Going Between Sessions
Game Master's Journey 128: Primordia Q&A
Game Master's Journey 127: Adventuring in the Wilds of Primordia
Game Master's Journey 126: Storm King's Thunder Review
Game Master's Journey 125: Theater of the Mind Feedback
Game Master's Journey 124: Theater of the Mind
Game Master's Journey 123: Storm King's Thunder First Impressions
Game Master's Journey 122: Tome of Beasts Review
Game Master's Journey 121: Revising the Ranger
Game Master's Journey 120: Old Magic & Elandria Expansion Feedback
Game Master's Journey 119: The Expansion of Elandria
Game Master's Journey 118: The Old Magic of Primordia
Game Master's Journey 117: Handling Off-the-Wall PC Actions On-the-Fly
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