Craig joins me again today to continue our discussion of his Mage chronicle. We talk more about the open-ended magic system of Mage and how, to a large degree, the biggest limitation is the players’ own imaginations. We also talk about Pathfinder’s Adventure Paths and how vignettes and preludes can add depth to the tabletop RPG experience.
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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.
If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
The Alexandrian blog
GMJ 236: Hinterlands of Elandria Vignette 13.2: Lerissa, Miguel, Dahlia and Logen
GMJ 235: DMG Chapter 5: Adventure Environments - Settlements & Unusual Environments
GMJ 234: Hinterlands of Elandria Vignette 13.1: Wahl & Eliira
GMJ 233: DMG Chapter 5: Adventure Environments - Wilderness Part 2: Mapping, Movement & Wilderness Survival
GMJ 232: DMG Chapter 5: Adventure Environments - Wilderness Part 1: Travel-Montage & Hour-By-Hour Approach
GMJ 231: Coping with Burnout
GMJ 230: D&D 5e Product Order of Purchase Guide
GMJ 229: Mordenkainen's Tome of Foes
GMJ 228: DMG Chapter 5: Adventure Environments - Dungeons
GMJ 227: Day & Night, Darkness & Light
GMJ 226: Hinterlands of Elandria 13: The Unicorn, the Dryad and the Great Faerie Oak Tree
GMJ 225: Hinterlands of Elandria 12: Faeries Wear Boots
GMJ 224: Hinterlands of Elandria 11: Journey to the Faerie Forest
GMJ 223: DMG Chapter 4: Creating Nonplayer Characters
GMJ 222: Hinterlands of Elandria Vignette 10.1: Jaime as Marcos
GMJ 221: Does a New DM Need to Know the Rules to Run D&D?
GMJ 220: Relics of Power, New Players, Organized Play, Feedback & More!
GMJ 219: Hinterlands of Elandria 10: Critical Weasel
GMJ 218: Hinterlands of Elandria 09: Magic & Brawn
GMJ 217: Hinterlands of Elandria Vignette 08.1: Fir in Elandria
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