Nice Games Club - a gamedev podcast!
Leisure:Video Games
Your nice hosts talk to Andrew Eiche, COO at Owlchemy Labs (Job Simulator, Vacation Simulator, Cosmonious High) about the state of VR in 2022, and where VR and VR development tools may be going in the coming years.
Andrew talks about how industrial design should influence VR design, why you shouldn't take inspiration from movies, and how ergonomics are important. Also, Ellen takes a hard stand on the right way to use a dial.
VR in 2022 and its Future VR / AR / XROwlchemy LabsThe Design of Everyday Things - Don Norman, bookHeadsets
Pico VR HeadsetPlaystation VR2VR Engines
VRTK (Virtual Reality Tool Kit)TButt - Turbo ButtonCosmonious High
Cosmonius High on Tik Tok - Tik TokCosmonius High on TwitterCosmonius High on SteamAndrew EicheGuest Andrew Eiche is Chief Operating Owl and Cable Slinger at Owlchemy Labs. Andrew's background is game development and computer programing External link Andrew Eiche is on Twitter @buddingmonkeyOwlchemy Labs on Twitter @olwchemylabsOwlchemy Labs websiteCharacterization in Pet Management Games (with Sarah Yu and Beth)
"You lost all your dragons." Save Data; Interdisciplinary Communication
"Time is just a search bar away."
Fusing Genres (with Millie Walker)
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
Nice Thinking: "Revisiting Rhythm Rumble"
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement
Physical Releases for Indies (with Ryan Brown)
"Today’s the day that I screw things up." Pre-production; Idle Games
Nice Games Jam: "StorySlide (with Osama Dorias)"
"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games
Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)
"Insert interesting car here." Verisimilitude; Indie Game Credits
Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)
"Always be the banker." Broken games; Support Systems
Nice Games Jam: "Dogpile! (part 2)"
"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics
Nice Games Jam: "Dogpile!"
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"
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