In this update, I talk about 2024’s vision for the BGDL.
And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE.
The post Where the BGDL Is Headed in 2024 appeared first on Board Game Design Lab.
Designing a Racing Game with Omar Tarancon
Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire
Fulfillment, Shipping, and Logistics with Toby Truman
Time Management and Getting Things Done with Jason Brooks
Designing Games with Your Kids with David and Jordanna Santiago
The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez
Building a Collaboration Based Publishing Company with Shawn Stankewich
Designing Games for Non-Gamers with Adam McCrimmon
Celebrating 150 Episodes! with Gabe Barrett
[BONUS] Andrew Birkett on Working a Booth at a Convention
Running an Indie Game Publishing Company with Andrew Birkett
[BONUS] Glenn Ford on Designing Small Skirmish Games
CE Marking and Board Games with Glenn Ford
[BONUS] JB Howell on How to Work on Multiple Designs at the Same Time
The Three Types of Creativity with JB Howell
[BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres
Designing a Civilization Game with Jamey Stegmaier
[BONUS] Odin Phong on Creating an Anthology of Games
Designing a Roll and Write with Odin Phong
[BONUS] Ann Losito on Tips for Streaming
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