In this update, I talk about 2024’s vision for the BGDL.
And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE.
The post Where the BGDL Is Headed in 2024 appeared first on Board Game Design Lab.
[Community Spotlight] Turning Big Games into Microgames with Joe Klipfel
[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota
How to Design Euro Games with Martin Wallace
Getting a Job in the Board Game Industry with Joe Slack
How to Design Social Experiences with Nick Metzler
Optimizing Game Design Time with Trevor Laforce
The Board Game Identity Pyramid with Dennis Furia
Why You Should Crowdfund Your Game (or Not) with Laura Hoffman
Taxes for Designers and Publishers with Wade Hayes
Designing Roll and Write Games with Joe Hout
BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu
BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig
Designing Massive Games with Isaac Childres
Board Game Logistics and Fulfillment with Sara Perry
Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett
Overcoming Failure with James Fazio
Designing Mass Market Games with Azhelle Wade
How to Design Digital Board Games with Justin Chu
How to Market Yourself, Your Game, and Your Company with Debbie Moynihan
How to Process Feedback with John D’Angelo
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