In this update, I talk about 2024’s vision for the BGDL.
And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE.
The post Where the BGDL Is Headed in 2024 appeared first on Board Game Design Lab.
A Look Behind the Scenes at Exploding Kittens with Carol Mertz
A Word of Encouragement from Gabe Barrett
Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale
How to Design Trick Taking Games with Fertessa Allyse
Skill Barriers in Games with Jeff Fraser
How and Why You Should Create Print-n-Play Games with Rachel Bruner
How to Turn a Video Game into a Board Game with Perry Burkum
(Community Spotlight) Using InDesign and Data Merge with Jeff Turner
Developing Games and Working with Developers with Anthony Howgego
How to Make a Super Thematic Game and Do Research with Dave Beck
Experiential Graphic Design with Kate Otte
(Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray
(Community Spotlight) Layered Victory Conditions with Dan Hundycz
How to Design and Publish Games with Justin Gary
Why to Self Publish…or Not with Andrew Lowen
Designing Puzzle Games with Janice Turner
Designing Games that Fit in an Envelope with Ben Downton
Deck Building and MORE with Josh Horsley
BGDL+ is live!
Designing Conversation Games with Ami Baio
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Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast - A Pathfinder Podcast
Critical Role
Space Cats Peace Turtles