In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
GameTek Classic 145 - Red vs Blue
Ludology Episode 145 - Six Ways From Sunday
GameTek Classic 144 - Singular They
Ludology Episode 144 - The Edge of Seventeen
GameTek Classic 143 - Nash Equilibrium
Ludology Episode 143 - Two Players! Three Players! Four Players! Bwahahah!
Ludology Episode 142 - Slots O Fun
GameTek Classic 141 - Game States
Ludology 141 - The Realtime Housewives of New Jersey
GameTek Classic 140 - Statistical Mechanics
Ludology Episode 140 - Training Day
GameTek Classic 139 - Entropy
Fog of Wallace
GameTek Classic 138 - Lead Changes
Ludology Episode 138 - Hug To Win
GameTek Classic 137 - Incompleteness
Ludology Episode 137 - A Thorn in the PA
GameTek Classic 136 - Hidden But Trackable
Ludology Episode 136 - Thinking Inside The Box
GameTek Classic 135 - Antidosis
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