Nice Games Club - a gamedev podcast!
Leisure:Video Games
It's been a while but your nice hosts come up with a game in roughly an hour, this one for the cat owners out there! After a fairly long meta, we get into the mind of a cat and design a competitive game for them to play.
At least two cats
A cat toy shaped like a die with a treat inside
List of activities the die points to
Pick an end date for when the game stops (can be arbitrary).
Give the cats the cat toy shaped like a die, they will roll the die and leave it eventually, and this determines the next activity for the human to set up. Once the die decides what the next activity is, the human sets it up based on a chart. Once the task is completed and cats are awarded points, repeat the die roll and do the next activity until the end date (since remember, you're on Cat Time so the amount of activities you do depends on your cats). The winner is the cat with the most points by the end!
Examples of tasks (there would be at least 20):
Fusing Genres (with Millie Walker)
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
Nice Thinking: "Revisiting Rhythm Rumble"
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement
Physical Releases for Indies (with Ryan Brown)
"Today’s the day that I screw things up." Pre-production; Idle Games
Nice Games Jam: "StorySlide (with Osama Dorias)"
"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games
Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)
"Insert interesting car here." Verisimilitude; Indie Game Credits
Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)
"Always be the banker." Broken games; Support Systems
Nice Games Jam: "Dogpile! (part 2)"
"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics
The State of VR in 2022 (with Andrew Eiche)
Nice Games Jam: "Dogpile!"
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"
"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
Level and Interaction Design (with Nina Marotta)
"No referees?!" Curling; Off-Ramps
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