Nice Games Club - a gamedev podcast!
Leisure:Video Games
It's been a while but your nice hosts come up with a game in roughly an hour, this one for the cat owners out there! After a fairly long meta, we get into the mind of a cat and design a competitive game for them to play.
At least two cats
A cat toy shaped like a die with a treat inside
List of activities the die points to
Pick an end date for when the game stops (can be arbitrary).
Give the cats the cat toy shaped like a die, they will roll the die and leave it eventually, and this determines the next activity for the human to set up. Once the die decides what the next activity is, the human sets it up based on a chart. Once the task is completed and cats are awarded points, repeat the die roll and do the next activity until the end date (since remember, you're on Cat Time so the amount of activities you do depends on your cats). The winner is the cat with the most points by the end!
Examples of tasks (there would be at least 20):
"Godot! God-ot? Godot." Learning a Game Engine; Guns
Nice Thinking: "The New Clubhouse"
Star Trek games (from Enterprising Individuals)
Nice Games Jam: "Ƈɧɇᵴʂ 2⁴ (Live at 2D Con 2021)"
Pitching Tabletop Games (with Peter Yang)
Designing for VR (with Dana Ware)
"The random bobblehead." Bonus Content; Giving Talks
Nice Thinking: "Giblet the Trash Can"
GDC 2021 Special
"The Corrupt Goo." Gamepads; Nature in Games
Nice Games Jam: "Palace of Versailles"
"To whom it may concern." Ethical Consumption; Grind
"So, you made a game engine?"
Co-op Studios (with Reese Valentine and Mackenzie Denker)
"The anitidote to hype." Storytelling; Exploits
“My face is over here.” Special In-Person Special
Therapeutic Games (with Adam Davis)
"Kids like cubes these days." Novelty; Intuition
Open Source Software (with Mark Mandel)
Gameful UX (with Allan Rust)
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