Nice Games Club - a gamedev podcast!
Leisure:Video Games
After a fairly self-indulgent meta, your nice hosts eventually get into the nitty-gritty of both Player Motivation and Copying Others. Listen after the outro to hear a plethora of fun horse names!
"A way to farm notions." Prototyping; Design Pillars
Mental Health (with Alanna Linayre)
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay
Community Development (with Christine Marten)
Level Editors (with Charles McGregor)
"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family
Nice Games Jam: "Dark Star"
"I’m ashamed, but also so proud." NDAs; Replayability
Nice Games Jam: "Anarchitects!"
"A place where people live." Animation; Establishing a Sense of Place
"How Quality Is It?" Leadership; Pricing
Gamedev in the Philippines (with Ryan Sumo)
"Kapow?" Fun in Games; Porting Your Game
"Balance all those prices." Economies; Ergonomics
Building Substance (with Sébastien Deguy and Jérémie Noguer)
"Click here for fleet operations." Nice Games Bulletin
"Martha, Martha, Martha!" Ending Projects; Starting Projects
"Stephen, his arms wide!" Redundancy; Arcades
Nice Games Jam: "5-4-7-3"
"The new normal." Working From Home; Games to Play While Social Distancing
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