Nice Games Club - a gamedev podcast!
Leisure:Video Games
After a fairly self-indulgent meta, your nice hosts eventually get into the nitty-gritty of both Player Motivation and Copying Others. Listen after the outro to hear a plethora of fun horse names!
E3 2019 Special
Nice Games Jam: "Rules"
“That wasn’t the angle I was going for.” Extra Modes; Unit Testing
Narrative Design (with Beth Korth)
“A secret room with secret stuff!” Game Length; Saving and Loading Systems
“Once more with feeling!” Scoring Systems; Lives and Continues
“It’s time for Gex.” Nice Games Bulletin
Nice Games Jam: "Blob Ball"
“When two colors of paint really love each other…” Video Game Events; Color Theory
“Three-headed monster.” Resource Management in Games; Boss Battles
“I had a tiny violin around here somewhere…” Nice Games Bulletin
"Does this game mechanic spark joy?" Team Building; Game Identities
GDC 2019 Special
"I definitely thought of that ahead of time." Localization Systems; Accessibility
Developer/Publisher Relations (with August Brown)
"Let Reggie get back to work." Fanbases; Game Design Balance
"It's Black History Month, y'all!" Audio Basics; Representation in Games
"But other developers made it." Nice Games Bulletin
Nice Games Jam: "The Blizzard of Whatever Year That Was"
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain
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