Nice Games Club - a gamedev podcast!
Leisure:Video Games
Will went to school for illustration. After many plot twists—including a bike accident, leading a team of animators, and climbing mountains in Alaska—he ended up working in games. Now, he's a design director and creative consultant, working on games that aim to make the world a better place. This week, Will joins us in the clubhouse to discuss how he's made decisions about his creative career and where those decisions have taken him. New gamedevs and creative folks, you might find inspiration in Will's story. Experienced gamedevs, you might be reminded to think about where you've been and where to find meaning in the next chapter of your career.
William Bredbeck lives in Milford, CT and is the father of two amazing little girls. He has had a show of oil paintings in Alaska, worked on a 160-foot schooner, is reading through all of the Pulitzer Prize winning novels in order, and climbed to the highest points in many states. He is passionate about understanding the creative process, mentoring designers, and making great things!
"Godot! God-ot? Godot." Learning a Game Engine; Guns
Nice Thinking: "The New Clubhouse"
Star Trek games (from Enterprising Individuals)
Nice Games Jam: "Ƈɧɇᵴʂ 2⁴ (Live at 2D Con 2021)"
Pitching Tabletop Games (with Peter Yang)
Designing for VR (with Dana Ware)
"The random bobblehead." Bonus Content; Giving Talks
Nice Thinking: "Giblet the Trash Can"
GDC 2021 Special
"The Corrupt Goo." Gamepads; Nature in Games
Nice Games Jam: "Palace of Versailles"
"To whom it may concern." Ethical Consumption; Grind
"So, you made a game engine?"
Co-op Studios (with Reese Valentine and Mackenzie Denker)
"The anitidote to hype." Storytelling; Exploits
“My face is over here.” Special In-Person Special
Therapeutic Games (with Adam Davis)
"Kids like cubes these days." Novelty; Intuition
Open Source Software (with Mark Mandel)
Gameful UX (with Allan Rust)
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