Tune in or read the highlights here:
Tune in or read the highlights here:
Simpool | How to Balance and Design Your Game Economy
ironSource | Growth Loop, Step 2: Monetizing F2P Games
App Annie | Discoverability is Just Half the ASO Battle
ironSource | Growth Loop, Step 1: Starting with UA, Not Monetization
Mammoth Media | Creating Mobile Content and Games for Gen Z
Playtika | How a Single Games Company Monetizes Multiple Genres
Ketchapp, Mobilityware, Jam City, Kwalee | Merging Monetization and Marketing
Gameloft, Halfbrick, Social Point, Random Logic | In-App Bidding and the Future of App Monetization
Neon Play, Playrix, Madbox | Trends for Mobile Game Creatives
NBCU | Game Analysis and Building the Right Data Infrastructure for F2P Games
Quantic Foundry | Analyzing Gamer Behavior, Psychology, and Motivations
Square Enix | Behavioral Economics in Games: Monetizing Tightwads, Spendthrifts, and the Unconflicted
Voodoo | Creating a Culture Code for Winning Game Teams
Uken | How to Identify and Evaluate New Game Projects
N3twork, Smule | How Game Product and UA Teams Can Work Better Together
ironSource | Why Game Growth is a Loop and not a Funnel
Lucky Kat Studios | How an Indie Developer Reached #1 with Nothing but Bootstraps
GameMakers | How Root Cause Analysis Optimizes Game Design
Homa Games | How to Make Hyper-Casual Games, Part 4: Checking In
Social Point | Transitioning to an In-App Bidding World
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