Tune in or read the highlights here:
Tune in or read the highlights here:
Jam City | How to Secure an IP for Your Mobile Game
Tactile Games | The Evolution of Puzzle Games
Random Logic | How to Monetize and Advertise Word Games
Kwalee | How to Make Hyper-Casual Games, Part 3: Marketing
Miniclip | The Future of Programmatic Mediation
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights
MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design
ironSource | The Next Generation of Designing Interactive Mobile Ads
Gram Games | User Acquisition for Mobile Games
Zeptolab | Balancing Ad Monetization with User Experience
Kolibri Games | How To Make An Idle Game: Idle Game Design
Pixelberry | The Social Impact of Gaming
Gram Games | Setting Company Culture as a Business Imperative
GameIS | Building Great Game Communities
Nexon | Bridging East and West in Gaming
Deconstructor of Fun | The Rise of Hyper-Casual and Other 2018 Gaming Trends
Kongregate | The Monetization and Marketing Loop
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