Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this episode your nice hosts chat with Anna C. Webster lead writer on The Foglands, and her cat Montezuma. Anna talks about how writing for games is different than writing for other medias, including making decisions on what options the player can make (you can never let your player do anything because scope), and writing for players that role-play as the character vs. wearing the character's costume as yourself. And the importance of frequent Narrative Reviews and getting together with other teams to talk about how new elements feel.
Stephen's journey in this episode takes him from declaring that writing is hard to being encouraged and pledging to write for the his next games jam project (Ellen will be coding in Godot).
Writing for Games IRLNarrativeAtmospheric sci-fi western roguelike The Foglands launches on PS VR2 this year - Derek O'Dell, Playstation BlogThe Foglands - SteamTools for Game Writing
Confluence - AtlassianScrivenerInk - Inkle StudiosTwine - TwineryArticyBitsyAnna C WebsterGuest Anna C Webster is a writer and narrative designer. She is lead writer on The Foglands. External link WebsiteTwitterBusiness Speak (with Tiffany Otto)
"Not like Beauty and the Beast." Fail States; Worldbuilding
200th Episode Special: Bonus Content
"A Spark Plug." 200th Episode Special
"Random hilarious nonsense." Games for Young Children; Comedy in Games
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Nice Games Jam: "Roboston! (part 2)"
Game Audio Tools and Workflows (with Chel Wong)
"Human, play Dom-jot?" Games in Other Media; Online Play
Impostor Syndrome (with Heather Gartner)
Media Influences (with Xalavier Nelson Jr.)
Nice Games Jam: "Roboston! (Live at 2D Con 2020)"
"Claps in the chat." Online Events; Documentation
Programming VR Games (with Jonathan Jennings)
Last-minute promo: We're LIVE tonight on Twitch!
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Indiedev During the Pandemic (with Glen Henry)
"A way to farm notions." Prototyping; Design Pillars
Mental Health (with Alanna Linayre)
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay
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