This week, we dig into questions like: who should design a team’s visual style guide? And: who should break a tie in subjective aesthetic arguments? In The Sidebar, we share our tips and strategies for succeeding as a new designer in a large organization.
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Main Topic:This week, we talk about who actually leads UI design within an organization, teasing apart questions like: who should design a team’s visual style guide? Who should break a tie in subjective aesthetic arguments? And more!
itaydre asks on GitHub:
It's been challenging to develop a new design system without an existing visual style guide, so I'm trying to explore more about the work behind designing UI when you're not a sole designer.
I've got a feeling that designing UI is quite hard to do collaboratively, as taste is very much subjective to each and every individual.
Byeee!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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