This week, we dig into really tips and tricks to level up your craft game: how to leverage tools to make faster iterations, stay organized, and allow your mocks to easily scale over time. In The Sidebar, we dig into how to give design critique without having full problem or product context.
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Latest VIP Patrons:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.
In this week's Sidebar, we talk about how to give design critique without having the full context on a problem or product area.
Follow up:This week Marshall runs us through all his craft tips and tricks: little ways to use tools to make designing interfaces faster, more efficiently, with more organization, and in a way that will scale as you explore.
Cool Things:Byeee!
404: Visual Design and Craft ft. Justin Stahl
403: The Confidence Gradient
402: Margin Considered Harmful
401: Three Dots
400: Is Software Ever Finished?
399: Strong Opinions, Weakly Held
398: Proof of Curiosity
397: Customer Feedback vs. Team Intuition
396: Career Cheat Codes
395: Config 2021
394: Open Source Design ft. Joey Banks
393: The Not-So-Humble Button
392: Becoming a Strategic Designer
391: Portfolio Review Tips for Senior Designers
390: Building Design Infrastructure ft. Kathryn Gonzalez
389: Better Design Reviews
388: Design Tips and Tricks, Part 2
386: Designing with Grid Systems
385: Raising Your Team’s UI Bar
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