Nice Games Club - a gamedev podcast!
Leisure:Video Games
It's part three of our unintentional "Gamedev in..." series! Your nice hosts speak with Daniela Gamarra about making games in Peru. Daniela shares her perspective on entering the industry, making progressive games in a conservative culture, and being asked "how much do you need to make this game?"
Previous "Gamedev in..." episodes:
"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
Level and Interaction Design (with Nina Marotta)
"No referees?!" Curling; Off-Ramps
"That’s not a friendship!" Parasocial Relationships; Narrative Pacing
Nice Thinking: "A Local Indies Tournament"
Teaching Gamedev to Young People, Again! (with Chris Totten)
Teaching Gamedev to Young People (with Truman Simpson)
"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction
Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)
Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson)
Nice Games Jam: "Blame the Cat! (with Monica Fan)"
Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)
GDC 2022 Special (Part 2)
Work Weeks (with August Brown)
Nice Thinking: "Games With Your Dogs"
GDC 2022 Special (Part 1)
"Source code is viewable." Building Assets and Plugins; Ink Engine
Visual Coding (with Alina Matson)
“Done enough.” Milestone Builds; Wikis and Guides
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