This week, we share our strategies and motivations for teaching design at work. In The Sidebar, we talk about the shape of software, how we visualize the tools we build, and what it means for software to feel like something physical.
Golden Ratio Supporters:Sympli brings its modern design handoff and design version control tools to your secure environment. Upgrade your collaboration workflow with Sympli's self-Hosted option. Learn more at Sympli.io.
Play is the first native iOS design tool made for teams creating mobile products. Design, prototype, and collaborate, directly from your phone. With Play you can experience your design as you create it while taking full advantage of native iOS features not found in other design and prototyping tools. Full access invites available for the first 25 people here.
Plume empowers a billion smart devices in homes and small businesses through a suite of adaptive WiFi, AI security, and parental control. They're hiring product designers to build the future of smart home services. They're hiring product designers with 2-5 years of experience shipping products — learn more at designdetails.fm/plume. Oh, and they just raised a $270m series E, so now's the time!
The Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to bonus content going forward! Sign up at patreon.com/designdetails.
Latest VIP Patrons:This week, we share our strategies and motivations for teaching design at work.
Cool Things:Byeee!
404: Visual Design and Craft ft. Justin Stahl
403: The Confidence Gradient
402: Margin Considered Harmful
401: Three Dots
400: Is Software Ever Finished?
399: Strong Opinions, Weakly Held
398: Proof of Curiosity
397: Customer Feedback vs. Team Intuition
396: Career Cheat Codes
395: Config 2021
394: Open Source Design ft. Joey Banks
393: The Not-So-Humble Button
392: Becoming a Strategic Designer
391: Portfolio Review Tips for Senior Designers
390: Building Design Infrastructure ft. Kathryn Gonzalez
389: Better Design Reviews
388: Design Tips and Tricks, Part 2
387: Design Craft Tips & Tricks
386: Designing with Grid Systems
385: Raising Your Team’s UI Bar
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