This week, we share our strategies and motivations for teaching design at work. In The Sidebar, we talk about the shape of software, how we visualize the tools we build, and what it means for software to feel like something physical.
Golden Ratio Supporters:Sympli brings its modern design handoff and design version control tools to your secure environment. Upgrade your collaboration workflow with Sympli's self-Hosted option. Learn more at Sympli.io.
Play is the first native iOS design tool made for teams creating mobile products. Design, prototype, and collaborate, directly from your phone. With Play you can experience your design as you create it while taking full advantage of native iOS features not found in other design and prototyping tools. Full access invites available for the first 25 people here.
Plume empowers a billion smart devices in homes and small businesses through a suite of adaptive WiFi, AI security, and parental control. They're hiring product designers to build the future of smart home services. They're hiring product designers with 2-5 years of experience shipping products — learn more at designdetails.fm/plume. Oh, and they just raised a $270m series E, so now's the time!
The Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to bonus content going forward! Sign up at patreon.com/designdetails.
Latest VIP Patrons:This week, we share our strategies and motivations for teaching design at work.
Cool Things:Byeee!
324: Interface Design and the Physical World
323: Designing Social Proof
322: Designing App Onboarding Experiences
321: Illustrations and the Side Effects of Free Resources (feat. Meg Robichaud & Ryan Putnam)
320: The Path of a Generalist (feat. Pablo Stanley)
319: Content Strategy and Designing with Language (feat. Jonathon Colman)
318: Death of the Designer Unicorn
317: Designing for Dark Mode
316: The Convergence of iOS and Android
315: Building a Listener-Supported Podcast
314: Beauty, Vulnerability, and Doing Things That Matter (feat. Haraldur Thorleifsson)
313: Design Process Automation
312: Managing a Design Systems Team (feat. Diana Mounter)
311: Visuals in Product Design
310: Work, Culture, and Experimentation at a Product Design Agency (feat. Skyler Balbus)
309: Career Progression for Product Designers
308: Learning Design as a Developer
307: iOS 13 Beta
306: Is Ego Getting in the Way of Accessibility?
305: From Team to Solo Designer (feat. Michie Cao)
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